![]() Otherwise, you're stuck with small Battleships that only saw the light of day between 1937-1942.ħ:56:10 GMT -6 dizzy said:Why? Because the AI doesnt build big enough ships in response to what you build? Every game you never face an enemy BB with sufficient belt to resist pens at your optimal range band. But because the game's templates do not assume the lack of this treaty, we are stuck with smallish battleships and battlecruisers that rarely get up in tonnage and the AI instead devotes their budget to carriers and support ships.īut I'm redoing those templates supposing there isn't a Washington Naval Treaty and these Battleships the AI will build will actually challenge your biggest designs. And had that treaty not been in place, the escalation of Battleships would never have abated and carriers would likely not have been built till far later than they were. And all of those templates are predicated on the Washington Naval Treaty being in place which we all know sometimes never happens in our games. Or outfit it's dive bombers with bombs that will defeat our deck designs. It would be nice if RTW2's AI was smart enough to actually build a ship in RESPONSE to something we build. This is true and is a shortcoming of this game. Why? Because the AI doesnt build big enough ships in response to what you build? Every game you never face an enemy BB with sufficient belt to resist pens at your optimal range band. I usually look for the upper limit of penetration of 6 inch guns at 8 or 9 thousand yards and armor them up so they dont get knocked out by passing destroyer torpedo runs. Secondary armor is an interesting gambit to run with only 2 inches which protects from splinters. There are massive penalties when this is hit. Armor those bad boys up.Ĭonning tower armor protects your bridge and control. That's not the case for turret tops, tho. So you're ship will get shot up pretty bad with that.ĭeck in excess of 7.5 inches in RTW2 is wasted tonnage. Magazine box halves your belt and deck armor values over anything that's not a critical space. Long range is all you need to go into foreign waters with no base for a few turns to take the battle to enemy home waters. We're not picking on ya, f105d, just trying to nudge you toward building a better ship. Yeah, that ship looks like something the Minister of the navy read in a book and wants you to build, lol.
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